![]() ![]() It's just like…keep doing runs over the same content (which takes a long time) so that next time you can have some slightly different items maybe. The roguelite part, though, is a let down. The battle system is absolute gold (I don't think I could play Octopath ever again now lol). Roguelites are my favorite genre and JRPGs are easily second. I feel like I just do the same strategy, whatever it happens to be based on my characters, in virtually every fight for the whole run. Behemoths are also exactly the same every time. I might change a weapon every now and then based on Strengths and Weaknesses, but mostly it seems like you can just ignore all that. They only survive if I can't make it to them on the map, and then all that happens is they show up next game. The Adversary system is completely meaningless. If I'm already having such an easy time beating the game, what does having increased item variety do for me? If anything it would make the game harder because I'm less likely to get appropriate items for my party, which is bizarre. Items are the only thing that change how your characters behave during the run, but it doesn't seem very hard to find enough good items to succeed. You would have to deliberately pick a weird team for this not to happen, and even then by sheer numbers you're probably building a decent one accidentally. Having five characters by the end means that your party basically always has everything it needs to succeed. ![]() It feels like after you're done picking everything on the Launch screen, the entire game after that is going to be roughly the same every time, just superficially shuffled around. ![]() Worse, many of those characters are gated behind the Progeny system which means lots of playthroughs to unlock, and as far as I know those characters can only be chosen at Launch. The only variety is in picking different characters. If you pick Saboteur, he's going to do essentially the same things every run. There's a decent number of characters, but each is no different between playthroughs. It's a roguelite but I really don't see any reason to keep playing it after you beat it once. Does anyone else feel like this game is sort of deceptively shallow? Once you get the hang of the battle system, maximizing your Breach charges, and triggering the side dungeons, you've basically mastered the game. ![]()
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